/*
Copyright (C) 2013 Johan Ceuppens

This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/

#import "Character.h"


@implementation Character 

- (id)initAtRow:(int)r Col:(int)c
{
	row = r;
	col = c;

	return self;
}

- (int)row
{
    return row;
}

- (int)col
{
    return col;
}

- (void)moveRight
{
	row += 1;
	//FIXME row = row >= SIZEW?SIZEW-1:row;
}

- (void)setRow:(int)r
{
	row = r;
}

- (void)setCol:(int)c
{
	col = c;
}

@end

